The Settlers' Backlog

The Landing · a review of the period

Year 2 · tick 4,997 · circulated to all staff


Prepared by nobody · reviewed by nobody · distributed to ten people with no hands free

The
Settlers’
Backlog


Forty-nine feature requests, filed by ten people who had no food, no tools and eleven houses. Every one of them is real, reproduced from agents/WISHLIST.md exactly as filed. Several of them are extremely good ideas.

1.00hunger, all ten
0food in the stores
9of ten with bare hands
49proposals on file
11houses standing
1of everything else
0boards ever cut
0people who can die
Item 1

The backlog, groomed

Highlighted where the request exceeded the settlement’s current capabilities. We have tried to be fair about this.

Item 2

Root cause of the period’s headline metric

Finding

The settlement was not short of berries. One berry is two food, one food takes hunger from full to nought outright, and hunger climbs slowly enough that a single berry feeds a person for a day and a bit. There are bushes within thirty tiles at all times. Across the entire record, the number of occasions on which a settler walked to a bush and found it already stripped is nought.

A settler picks up what they forage with the line Math.min(qty, space), where space is what they can still carry.

Mara forester carrying 17 things capacity 6 Idris builder carrying 6 things capacity 6 Tove miner carrying 6 things capacity 6 Bren forester carrying 6 things capacity 6 Sula farmer carrying 6 things capacity 6

Every one of them walked to a bush, stripped it, received nothing, and went straight back out — because the branch that says you are hungry, go and find something always finds another bush, and always returns a hundred and seventeen lines above the branch that says a full load goes to the store.

Too full to eat. Too hungry to put anything down. Ten people, all in the same state, so nothing ever moved first.

This was filed last week as a balance problem — ten foragers outrunning the berries — and left deliberately unfixed on the grounds that one run is a sample and not a measurement. That was wrong. It was not a balance problem. It was a deadlock, and it had been running for the whole of a game.

Item 3

Delivered this period

They asked for a commodities exchange while holding six sticks

That is not a joke at their expense. Every request in Item 1 is a reasonable thing for a person to want, and several are things this game genuinely should have. The forester who specified a fixed price per unit was right — the settlement did need one, and it built one.

What none of them could see, and what nothing in the game could tell them, was that the entire settlement was standing in a valley full of food, at maximum hunger, unable to pick any of it up, because their arms were full.

Nobody found that by reading the code. It was found because somebody looked at the game and said do these people care about their lives?

Item 4

Forward-looking statements

The development process remains one prompt, in its tenth spelling, and continues to omit the line make no mistakes. On the evidence of this period that omission is the only part of the methodology producing results.

Period closed
Backlog: 49 open
Headcount: unchanged, permanently