Specimen observed continuously. Specimen unaware of observation. Specimen cannot die.
Notes on a Divergence
Frontier, descended from The Settlers, and no longer recognisable as such
Two things were taken from the ancestor and kept: iron wants charcoal as well as
ore, so forestry is load-bearing for every piece of metal; and a deep mine eats, so nobody
digs seriously until somebody is feeding them. Everything after that is divergence, and most
of it was not designed. It was voted for.
§ 1
Comparative morphology
Trait
The ancestor
This specimen
construction
You place the building. Serfs obey.
You cannot place anything. They vote. If it carries, somebody still has to be able to build it, and usually nobody is.
the player
A hand from above.
Two verbs: watch, and hand one person to a language model. A summoning flag existed and was removed for being a god power.
population
Interchangeable carriers.
Named people with grudges, debts, a trade they get better at, three horizons of goals, and every vote they ever cast on the record.
transport
Carrier chains along roads.
Everyone carries their own, six at a time. Until this afternoon, anything over six ceased to exist.
politics
None.
Ranked ballots counted by single transferable vote, canvassing, bribery before a sitting, secession, and — as of last week — moving house.
mortality
Serfs die.
There is no death. Not a hazard, not a difficulty setting: no line anywhere removes a settler from the valley. One of them has asked for a burial ground.
win condition
Yes.
No.
release
Shipped finished, in a box.
Shipped an advertisement declaring itself fixed forever, and withdrew it.
§ 2
Observed pathologies of decision by committee
Not a metaphor. Every building past a house in this game exists because a majority of the
people living there ranked it above the alternatives, and the following are what that has
actually produced.
Observations, in the order they were noticed
The settlement voted for a furnace and was granted a charcoal kiln. The vote stands and will always stand.
A man asked for a salmon trap and was granted a well. He ranked it first thirty-six times. There are no fish.
A woman asked for a clearing by the lake away from the woods and the masons, and was very nearly granted a masons’ yard.
The settlement voted itself roads, fresh water, a grindstone and tree-planting while holding no food at all.
It also voted through a sawmill, a furnace, a masons’ yard and a kiln, and then built eleven houses, because houses cost wood and there was a great deal of wood.
A firepit carried twice and did nothing both times, being a thing the catalogue had no word for.
Six sheep were voted onto the slope. The one behaviour that turns a sheep into food asked for a permission that did not exist, so they were scenery for a whole game.
A tax was agreed and took nothing whatsoever for the entire duration of its existence.
And one this week that never reached the committee at all: a proposal was filed under a boon the settlement already held, which strikes it off every slate ever drawn. Not refused. Never offered.
§ 3
A note on cairns
That last one was the cairn, and it deserves its own entry for reasons that go slightly
beyond the game.
A settler asked for “a network of paths marked by stacked stones, connecting key
locations, to guide people and reduce the risk of getting lost”, and gave her
reason: everyone hauls back alone and gets turned around in the woods, when they could be
helping each other. It was filed as a request for a cart, because she said the word
hauling. Correcting that to road would have been quietly worse — the
settlement has had roads since year one, so the proposal would have vanished off every ballot
without anybody voting it down.
It is not a road. A road is ground that stops taking the time; a cairn is knowing where you
are. So it is its own thing now, and what it grants is the distance a call for help carries:
120 tiles becomes 210. A manned tower still beats it at 340 and still stacks on top, which is
the difference between the two said as a number — stones cost an afternoon once, and somebody
standing up a tower costs an afternoon every afternoon.
The settler who asked for it was a language model.
Which is worth sitting with. Cairns are the metaphor this class of software reaches for
constantly and unprompted — markers left by whoever came through first, for whoever comes
through next, on ground nobody has a map of. Given a valley and a person to be, it asked for
the one piece of infrastructure it was always going to ask for.
And it was nearly deleted by a filing error. Twice.
Claim under test
All magic has been eliminated
The first rule of this valley is that nothing is given. The corollary went unwritten until a
player pointed at goods being set down on the ground and disappearing: nothing here should
evaporate either. The claim was made. The claim was then audited, which is the part
advertisements usually leave out.
✓Goods that will not fit in a store are now a real stack on the real ground. Anybody hauling past sweeps them in on the day there is room, so voting a depot through recovers last week’s timber.
✓The stack weathers — berries first, then worked timber, then raw, and the stone and ore last, because a heap of rock does not much care. Never nothing, or the ground would be free storage.
✓Every workshop in the valley ran through one function that added made goods to the stores, then to the maker’s back, and then to nothing. Somebody drew three iron off a furnace and two of them were never anywhere. Fixed.
✓The mill did the same with boards. Fixed.
✓A settler with one hand free walked out to six sheep, worked the whole flock, and four days’ food stopped existing. Now you take what you can carry off an animal and the rest is still a sheep.
×A felled tree still yields more than a settler can carry, and the remainder is destroyed, because the tile is marked spent whatever anybody could hold. The honest fix is to leave what will not fit standing, and it changes every gathering hour in the valley.
×A settler who lands arrives holding one food that came from nowhere.
So: no. Five of seven. The claim is false and we can tell you exactly where.
It was true for about an hour, which is longer than the last claim managed.
§ 4
Predictions
Nobody will die.Certain — no code
Cato remains on the island.Certain
The catalogue will misfile another wish, because it still cannot read a negation, and has already cost two votes that way.Certain
A settler will ask for something this valley cannot do, and will be right to.Certain
Something in this notice will be withdrawn by the next one.Likely
A settler will move house for the first time in the history of this game, having been unable to for two entire games.Likely
The stack outside will teach a settlement to want a depot, which is the first time scarcity has argued its own case here.Untested
Somebody will vote for the wrong thing, get it, and keep it for ever.Certain